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            java編譯計算器

            時間:2025-09-26 12:48:31 java語言

            java編譯計算器

                這個計算器的界面模仿Windows自帶的簡易計算器。

              思路:

              不考慮連續計算(如1+2+1)的情況,只是兩個數值進行基本運算

              1、定義三個變量

              2、將第一次按鈕的值賦值個第一個變量

              3、將第二個按鈕的值(也就是加減乘除)賦值給第二個變量

              4、將第三個按鈕的值賦值給第三個變量

              5、用case或者if判斷第二個變量,判斷是那種計算,比如是+,就直接將第一個和第三個變量相加

              6、將得到的結果顯示

              代碼:

              import java.awt.BorderLayout;

              import java.awt.Color;

              import java.awt.GridLayout;

              import java.awt.event.ActionEvent;

              import java.awt.event.ActionListener;

              import javax.swing.ImageIcon;

              import javax.swing.JButton;

              import javax.swing.JFrame;

              import javax.swing.JPanel;

              import javax.swing.JTextField;

              import javax.swing.SwingConstants;

              public class Jisuanqi extends JFrame implements ActionListener {

              /**

              *

              */

              private static final long serialVersionUID = 1L;

              Result result = new Result(); /pic/p>

              Number_Key number_key = new Number_Key(); /pic/p>

              /pic/時,com = true

              boolean com = false;

              /pic/p>

              int i = 0;

              /pic/p>

              String text = "";

              /pic/之前的數值

              double defbutton = 0;

              /pic/的代號分別為1,2,3,4

              int symbol = 0;

              /pic/p>

              Jisuanqi() {

              super("WangJiao"); /pic/p>

              setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); /pic/p>

              JPanel pane = new JPanel(); /pic/p>

              pane.setLayout(new BorderLayout());

              setBounds(380, 220, 30, 80); /pic/p>

              /pic/p>

              ImageIcon icon = new ImageIcon("F:1.GIF");

              /pic/p>

              /pic/p>

              setIconImage(icon.getImage());

              pane.add(result, BorderLayout.NORTH);

              pane.add(number_key, BorderLayout.CENTER);

              pane.add(number_key.equal, BorderLayout.SOUTH);

              number_key.one.addActionListener(this); /pic/p>

              number_key.two.addActionListener(this); /pic/p>

              number_key.three.addActionListener(this); /pic/p>

              number_key.four.addActionListener(this); /pic/p>

              number_key.five.addActionListener(this); /pic/p>

              number_key.six.addActionListener(this); /pic/p>

              number_key.seven.addActionListener(this); /pic/p>

              number_key.eight.addActionListener(this); /pic/p>

              number_key.nine.addActionListener(this); /pic/p>

              number_key.zero.addActionListener(this); /pic/p>

              number_key.ce.addActionListener(this); /pic/p>

              number_key.plus.addActionListener(this); /pic/p>

              number_key.equal.addActionListener(this); /pic/p>

              number_key.sub.addActionListener(this); /pic/p>

              number_key.mul.addActionListener(this); /pic/p>

              number_key.div.addActionListener(this); /pic/按鈕添加監聽事件

              number_key.point.addActionListener(this); /pic/p>

              setContentPane(pane);

              pack(); /pic/p>

              }

              /pic/p>

              public void actionPerformed(ActionEvent e) {

              /*

              * 如果是點擊數字按鈕那么先要判斷是否在此之前點擊了+、-、*、/、=,如果是那么com=true 如果沒有com=

              * false;或者是否點擊數字鍵,如果是i = 1,如果沒有 i = 0;

              */

              if (e.getSource() == number_key.one) {

              if (com || i == 0) {

              result.text.setText("1");

              com = false;

              i = 1;

              } else {

              text = result.text.getText();

              result.text.setText(text + "1");

              }

              } else if (e.getSource() == number_key.two) {

              if (com || i == 0) {

              result.text.setText("2");

              com = false;

              i = 1;

              } else {

              text = result.text.getText();

              result.text.setText(text + "2");

              }

              } else if (e.getSource() == number_key.three) {

              if (com || i == 0) {

              result.text.setText("3");

              com = false;

              i = 1;

              } else {

              text = result.text.getText();

              result.text.setText(text + "3");

              }

              } else if (e.getSource() == number_key.four) {

              if (com || i == 0) {

              result.text.setText("4");

              com = false;

              i = 1;

              } else {

              text = result.text.getText();

              result.text.setText(text + "4");

              }

              } else if (e.getSource() == number_key.five) {

              if (com || i == 0) {

              result.text.setText("5");

              com = false;

              i = 1;

              } else {

              text = result.text.getText();

              result.text.setText(text + "5");

              }

              } else if (e.getSource() == number_key.six) {

              if (com || i == 0) {

              result.text.setText("6");

              com = false;

              i = 1;

              } else {

              text = result.text.getText();

              result.text.setText(text + "6");

              }

              } else if (e.getSource() == number_key.seven) {

              if (com || i == 0) {

              result.text.setText("7");

              com = false;

              i = 1;

              } else {

              text = result.text.getText();

              result.text.setText(text + "7");

              }

              } else if (e.getSource() == number_key.eight) {

              if (com || i == 0) {

              result.text.setText("8");

              com = false;

              i = 1;

              } else {

              text = result.text.getText();

              result.text.setText(text + "8");

              }

              } else if (e.getSource() == number_key.nine) {

              if (com || i == 0) {

              result.text.setText("9");

              com = false;

              i = 1;

              } else {

              text = result.text.getText();

              result.text.setText(text + "9");

              }

              }

              /*

              * 對于0這個按鈕有一定的說法,在我的程序里不會出現如00000這樣的情況,我加了判斷條件就是

              * 如果text中的數值=0就要判斷在這個數值中是否有.存在?如果有那么就在原來數值基礎之上添 加0;否則保持原來的數值不變

              */

              else if (e.getSource() == number_key.zero) { /pic/p>

              if (com || i == 0) {

              result.text.setText("0");

              com = false;

              i = 1;

              } else {

              text = result.text.getText();

              if (Float.parseFloat(text) > 0 || Float.parseFloat(text) < 0) { /pic/p>

              result.text.setText(text + "0");

              } else {

              if (text.trim().indexOf(".") == -1) {

              result.text.setText(text);

              } else {

              result.text.setText(text + "0");

              }

              }

              }

              } else if (e.getSource() == number_key.ce) {

              result.text.setText("0");

              i = 0;

              com = true;

              /pic/p>

              defbutton = 0;

              }

              /*

              * 本程序不會讓一個數值中出現2個以上的小數點.具體做法是:判斷是否已經存在.存在就不添加, 不存在就添加.

              */

              else if (e.getSource() == number_key.point) {

              if (com || i == 0) {

              result.text.setText("0.");

              com = false;

              i = 1;

              } else {

              text = result.text.getText();

              if (text.trim().indexOf(".") == -1) {

              result.text.setText(text + ".");

              } else {

              result.text.setText(text);

              }

              }

              } /pic/p>

              else if (e.getSource() == number_key.plus) {

              com = true;

              i = 0;

              defbutton = Double.parseDouble(result.text.getText());

              symbol = 1;

              } /pic/p>

              else if (e.getSource() == number_key.sub) {

              com = true;

              i = 0;

              defbutton = Double.parseDouble(result.text.getText());

              symbol = 2;

              } /pic/p>

              else if (e.getSource() == number_key.mul) {

              com = true;

              i = 0;

              defbutton = Double.parseDouble(result.text.getText());

              System.out.println(defbutton);

              symbol = 3;

              } /pic/之前的數值

              else if (e.getSource() == number_key.div) {

              com = true;

              i = 0;

              defbutton = Double.parseDouble(result.text.getText());

              symbol = 4;

              } else if (e.getSource() == number_key.equal) {

              switch (symbol) {

              case 1: { /pic/p>

              double ad = defbutton

              + Double.parseDouble(result.text.getText());

              result.text.setText(ad + "");

              i = 0;

              text = "";

              break;

              }

              case 2: { /pic/p>

              double ad = defbutton

              - Double.parseDouble(result.text.getText());

              result.text.setText(String.valueOf(ad));

              i = 0;

              text = "";

              break;

              }

              case 3: { /pic/p>

              double ad = defbutton

              * Double.parseDouble(result.text.getText());

              result.text.setText(ad + "");

              i = 0;

              text = "";

              break;

              }

              case 4: { /pic/p>

              double ad = defbutton

              / Double.parseDouble(result.text.getText());

              result.text.setText(ad + "");

              i = 0;

              text = "";

              break;

              }

              }

              System.out.println(com);

              }

              System.out.println(result.text.getText());

              }

              @SuppressWarnings("deprecation")

              public static void main(String[] args) {

              Jisuanqi loveyou = new Jisuanqi();

              loveyou.show();

              }

              }

              /pic/p>

              class Number_Key extends JPanel {

              /**

              *

              */

              private static final long serialVersionUID = 1L;

              JButton zero = new JButton("0"); /pic/p>

              JButton one = new JButton("1"); /pic/p>

              JButton two = new JButton("2"); /pic/p>

              JButton three = new JButton("3"); /pic/p>

              JButton four = new JButton("4"); /pic/p>

              JButton five = new JButton("5"); /pic/p>

              JButton six = new JButton("6"); /pic/p>

              JButton seven = new JButton("7"); /pic/p>

              JButton eight = new JButton("8"); /pic/p>

              JButton nine = new JButton("9"); /pic/p>

              JButton plus = new JButton("+");

              JButton sub = new JButton("-");

              JButton mul = new JButton("*");

              JButton div = new JButton("/");

              JButton equal = new JButton("=");

              JButton ce = new JButton("清零"); /pic/p>

              JButton point = new JButton(".");

              Number_Key() {

              setLayout(new GridLayout(4, 4, 1, 1)); /pic/p>

              setBackground(Color.blue); /pic/p>

              /pic/p>

              add(one);

              add(two);

              add(three);

              add(four);

              add(five);

              add(six);

              add(seven);

              add(eight);

              add(nine);

              add(zero);

              add(plus);

              add(sub);

              add(mul);

              add(div);

              add(point);

              add(equal);

              add(ce);

              }

              }

              /pic/p>

              class Result extends JPanel {

              /**

              *

              */

              private static final long serialVersionUID = 1L;

              /pic/p>

              JTextField text = new JTextField("0");

              @SuppressWarnings("deprecation")

              Result() { /pic/p>

              text.setHorizontalAlignment(SwingConstants.RIGHT);

              text.enable(false); /pic/p>

              setLayout(new BorderLayout()); /pic/p>

              add(text, BorderLayout.CENTER); /pic/p>

              }

              }

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