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            J2ME在移動設備上實現動畫程序方法

            時間:2024-09-03 16:05:24 JAVA認證 我要投稿
            • 相關推薦

            J2ME在移動設備上實現動畫程序方法

              任何動畫的最基本的前提,是要在足夠快的時間內顯示和更換一張張的圖片,讓人的眼睛看到動的畫面效果。圖片必須按照順序畫出來。從一張圖片到下一張圖片之間的變化越小,效果會越好。

              首先要做的,是使用你的圖片處理軟件(比如ps或者firework)創建一系列相同大小的圖片來組成動畫。每張圖片代表動畫一幀。你需要制作一定數量的禎--越多的幀會讓你的動畫看上去越平滑。制作好的圖片一定要保存成PNG(Portable Network Graphics)格式,MIDP唯一支持的圖片格式。

              有兩個辦法讓你剛做好的圖片在MIDlet上變成動畫。第一,把圖片都放到一個web服務器上,讓MIDlet下載他們,MIDP內置的HTTP支持。第二個辦法更簡單,把圖片用MIDlet打包成jar文件。如果你使用的是J2ME開發工具,把PNG文件放你的項目文件里面就可以了。

              動畫的過程其實更像帳本記錄:顯示當前幀,然后適當地更換到下一幀。那么使用一個類來完成這個工作應該是很恰當的,那好,我們就先定義一個AnimatedImage類:

              import java.util.*;

              import javax.microedition.lcdui.*;

              // 定義了一個動畫,該動畫其實只是一系列相同大小的圖片

              // 輪流顯示,然后模擬出的動畫

              public class AnimatedImage extends TimerTask {;

              private Canvas canvas;

              private Image[] images;

              private int[][] clipList;

              private int current;

              private int x;

              private int y;

              private int w;

              private int h;

              // Construct an animation with no canvas.

              public AnimatedImage( Image[] images ){;

              this( null, images, null );

              };

              // Construct an animation with a null clip list.

              public AnimatedImage( Canvas canvas, Image[] images )

              {;

              this( canvas, images, null );

              };

              // Construct an animation. The canvas can be null,

              // but if not null then a repaint will be triggered

              // on it each time the image changes due to a timer

              // event. If a clip list is specified, the image is

              // drawn multiple times, each time with a different

              // clip rectangle, to simulate transparent parts.

              public AnimatedImage( Canvas canvas, Image[] images, int[][] clipList ){;

              this.canvas = canvas;

              this.images = images;

              this.clipList = clipList;

              if( images != null && clipList != null ){;

              if( clipList.length < images.length ){;

              throw new IllegalArgumentException();

              };

              };

              if( images != null && images.length > 0 ){;

              w = images[0].getWidth();

              h = images[0].getHeight();

              };

              };

              // Move to the next frame, wrapping if necessary.

              public void advance( boolean repaint ){;

              if( current >= images.length ){;

              current = 0;

              };

              if( repaint && canvas != null && canvas.isShown() ){;

              canvas.repaint( x, y, w, h );

              canvas.serviceRepaints();

              };

              };

              copy, otherwise

              // set the clipping rectangle accordingly and

              // draw the image multiple times.

              public void draw( Graphics g ){;

              if( w == 0 || h == 0 ) return;

              int which = current;

              if( clipList == null || clipList[which] == null ){;

              g.drawImage( images[which], x, y,

              g.TOP | g.LEFT );

              }; else {;

              int cx = g.getClipX();

              int cy = g.getClipY();

              int cw = g.getClipWidth();

              int ch = g.getClipHeight();

              int[] list = clipList[which];

              for( int i = 0; i 3 <= list.length; i =4 ){;

              g.setClip( x list[0], y list[1], list[2], list[3] );

              g.drawImage( images[which], x, y,

              g.TOP | g.LEFT );

              };

              g.setClip( cx, cy, cw, ch );

              };

              };

              // Moves the animation′s top left corner.

              public void move( int x, int y ){;

              this.x = x;

              this.y = y;

              };

              // Invoked by the timer. Advances to the next frame

              軟件開發網

              // and causes a repaint if a canvas is specified.

              public void run(){;

              if( w == 0 || h == 0 ) return;

              advance( true );

              };

              };

              你實例化一個AnimatedImage對象的時候你必須給AnimatedImage類的構造方法傳一個Image對象數組,該數組代表動畫的每一幀。使用的所有圖片必須具有相同的高度和寬度。

              用Image.createImage()方法從jar文件里面加載圖片:

              private Image[] loadFrames( String name, int frames )

              throws IOException {;

              Image[] images = new Image[frames];

              for( int i = 0; i < frames; i ){;

              images = Image.createImage( name i ".png" );

              };

              return images;

              };

              你也可以傳遞一個Canvas對象(可選),和一個剪輯列表(clip list)。如果你指定了一個canvas和使用一個timer來自動更換到動畫的下一幀,就如下面的例子代碼中一樣,canvas在動畫向前滾動以后自動被重畫(repaint)。不過這樣的實現辦法是可選的,你可以這樣做,也可以讓程序選擇合適的時候重畫canvas。

              因為MIDP 1.0不支持透明的圖片,AnimatedImage 類使用一個剪輯列表來模擬透明的效果,剪輯列表是圖片被剪成的方塊區域的系列。圖片被畫出來的時候分開幾次,每次畫一個剪輯列表里面的剪輯區域。剪輯列表在幀的基礎上被定義好,所以你需要為圖片的每一幀創建一個數組。數組的大小應該是4的倍數,因為每一個剪輯面積保持了四個數值:左坐標,頂坐標,寬度以及高度。坐標的原點是整個圖片的左上角。需要注意的是使用了剪輯列表會使動畫慢下來。如果圖片更加復雜的話,你應該使用矢量圖片。

              AnimatedImage類擴展了java.util.TimerTask,允許你設定一個timer。這里有個例子說明如何使用timer做動畫:

              Timer timer = new Timer();

              AnimatedImage ai = ..... // get the image

              timer.schedule( ai, 200, 200 );

              每隔大約200毫秒,timer調用AnimatedImage.run()方法一次,這個方法使得動畫翻滾到下一個幀。現在我們需要的是讓MIDlet來試試顯示動畫!我們定義一個簡單的Canvas類的子類,好讓我們把動畫“粘貼上去”。

              import java.util.*;

              import javax.microedition.lcdui.*;

              // A canvas to which you can attach one or more

              // animated images. When the canvas is painted,

              it cycles through the animated images and asks

              // them to paint their current image.

              public class AnimatedCanvas extends Canvas {;

              private Display display;

              private Image offscreen;

              private Vector images = new Vector();

              public AnimatedCanvas( Display display ){;

              this.display = display;

              // If the canvas is not double buffered by the

              // system, do it ourselves...

              if( !isDoubleBuffered() ){;

              offscreen = Image.createImage( getWidth(),

              getHeight() );

              };

              };

              // Add an animated image to the list.

              public void add( AnimatedImage image ){;

              images.addElement( image );

              };

              // Paint the canvas by erasing the screen and then

              // painting each animated image in turn. Double

              // buffering is used to reduce flicker.

              protected void paint( Graphics g ){;

              Graphics saved = g;

              if( offscreen != null ){;

              g = offscreen.getGraphics(); http://www.mscto.com

              };

              g.setColor( 255, 255, 255 );

              g.fillRect( 0, 0, getWidth(), getHeight() );

              int n = images.size();

              for( int i = 0; i < n; i ){;

              AnimatedImage img = (AnimatedImage)

              images.elementAt( i );

              img.draw( g );

              };

              if( g != saved ){;

              saved.drawImage( offscreen, 0, 0,

              Graphics.LEFT | Graphics.TOP );

              };

              };

              };

              AnimatedCanvas 類的代碼相當簡單,由一個動畫導入方法和一個paint方法。canvas畫布每次被畫,背景都會被擦除然后循環每個導入的AnimatedImage對象,直接畫到自己身上來(自己擴展了canvas類)。

              import java.io.*;

              import java.util.*;

              import javax.microedition.lcdui.*;

              import javax.microedition.midlet.*;

              // MIDlet that displays some simple animations.

              // Displays a series of birds on the screen and

              // animates them at different (random) rates.

              public class AnimationTest extends MIDlet

              implements CommandListener {;

              private static final int BIRD_FRAMES = 7; 軟件開發網

              private static final int NUM_BIRDS = 5;

              private Display display;

              private Timer timer = new Timer();

              private AnimatedImage[] birds;

              private Random random = new Random();

              public static final Command exitCommand = new Command( "Exit",Command.EXIT, 1 );

              public AnimationTest(){; };

              public void commandAction( Command c,Displayable d ){;

              if( c == exitCommand ){;

              exitMIDlet();

              };

              };

              protected void destroyApp( boolean unconditional )

              throws MIDletStateChangeException {;

              exitMIDlet();

              };

              public void exitMIDlet(){;

              timer.cancel(); // turn it off...

              notifyDestroyed();

              };

              // Generate a non-negative random number...

              private int genRandom( int upper ){;

              return( Math.abs( random.nextInt() ) % upper );

              };

              public Display getDisplay(){; return display; };

              // Initialize things by creating the canvas and then

              // creating a series of birds that are moved to

              // random locations on the canvas and attached to

              // a timer for scheduling.

              protected void initMIDlet(){;

              try {;

              AnimatedCanvas c = new

              AnimatedCanvas( getDisplay() );

              Image[] images =loadFrames( "/images/bird", BIRD_FRAMES );

              int w = c.getWidth();

              int h = c.getHeight();

              birds = new AnimatedImage[ NUM_BIRDS ];

              for( int i = 0; i < NUM_BIRDS; i ){;

              AnimatedImage b = new

              AnimatedImage( c, images );

              birds = b;

              b.move( genRandom( w ), genRandom( h ) );

              c.add( b );

              timer.schedule( b, genRandom( 1000 ),genRandom( 400 ) );

              };

              c.addCommand( exitCommand );

              c.setCommandListener( this );

              getDisplay().setCurrent( c );

              };

              catch( IOException e ){;

              System.out.println( "Could not load images" );

              exitMIDlet();

              };

              };

              // Load the bird animation, which is stored as a

              // series of PNG files in the MIDlet suite.

              private Image[] loadFrames( String name, int frames )

              throws IOException {;

              Image[] images = new Image[frames];

              for( int i = 0; i < frames; i ){;

              images = Image.createImage( name i ".png" );

              };

              return images;

              };

              protected void pauseApp(){; };

              protected void startApp()

              throws MIDletStateChangeException {;

              if( display == null ){;

              display = Display.getDisplay( this );

              initMIDlet();

              };

              };

              };

              七幀圖片的動畫,你可以看到一個拍著翅膀的小鳥。MIDlet顯示了5只小鳥,小鳥的位置和刷新速度是隨機的。你可以用一些其他的辦法來改進這個程序,但這個程序也應該足夠能讓你上手了。

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